Friday, May 30, 2014

TamrielCast Episode 004: Adventure Beyond 50

CLICK HERE TO DOWNLOAD EPISODE 004 FROM GOOGLE DRIVE

Welcome to TamrielCast, a bi-weekly podcast published every other Friday talking all about the Elder Scrolls Online (ESO). TamrielCast is dedicated to providing news on the latest happenings in ESO, strategies, builds, and guides through the massive world of Tamriel in ESO. Episode 4 is 1 hour and 24 minutes long, a good bit longer than Episode 2. Episode 2 was rather short and there was a lot of stuff to cover over the last two weeks so I felt it only fair.

In this episode of TamrielCast, I discuss the following subjects:
  • Some highlights of Update 1 (for you lazy folks that don't read patch notes)
  • A comprehensive review of veteran content, including:
  • Veteran zones and how to prepare for them
  • Veteran dungeons
  • The new Craglorn zone (an area for four-man parties of up to vet 12)
  • What is different about Craglorn
  • Anomalies
  • Trials
  • Cyrdiil at veteran level

LINKS

Update 1


Craglorn
Veteran Content


I forgot to talk about Minion but this is a great little program which can update your add-ons either manually or automatically. I suggest running it before logging into ESO if you are using add-ons to enhance your ESO experience.

Downloads

Please post your comments, corrections, suggestions, and requests for Episode 004 below. Thank you for listening!

To download the episode directly from Google Drive, click the link at the top of the page. To subscribe, click the "Subscribe to this podcast" chicklet at the bottom of the page. For the moment, you may wish to ignore the sidebar "Subscribe to posts [Atom]" as I am not sure it is functioning properly.

More information on my guild, Bringers of Daedra.

<<Episode 3: The Emperor and Crafting

Wednesday, May 21, 2014

Cyrodiil Strategy, Part 3: Comms, Comms, Comms

One of the most often overlooked aspects of mass PvP is establishing--and following--a good line of communication. Effective communication within and between groups will often make the difference between a solid line of defense or successful assault and a total wipe. There are two methods of communication I will be discussing, in-game typed chat and voice chat. I will point you in the direction of some great little programs that will let you communicate with your team via voice chat, which, for the serious PvP player, is virtually mandatory. If you have any experience with MMOs at all, you are probably already familiar with them, but I will talk about several that receive my endorsements and the reasons for why. In addition, I will provide some common etiquette you should follow when in Cyrodiil regarding communication. Etiquette is important because you want to make a good impression. When joining a seasoned PvP guild group (the type of group with which you are generally more likely to earn lots of Alliance Points), a certain level of ability to follow chain of command and listen to orders is expected.

Before I get into details, this topic is largely directed towards players interested in cooperative play with large groups of other individuals. If you like playing in small groups of 2-4 players for Cyrodiil PvE, ganking n00bs, or whatever reason, a lot of the information in this post will be unnecessary. But it is still good to be aware of it, because people all around you are likely to be communicating in large groups in some way. You especially want to be mindful of this when behind enemy lines as these are often considered "safe" places to farm dungeons or hunt sky shards by enemy factions.

If you've never joined a large party (often referred to as a raid group) of 24 players, it can be intimidating. On the other hand if you are used to playing in large groups or leading them, you might feel compelled to try to take charge, especially if you detect a lack of leadership. But before you try to hijack someone else's group, bear in mind Cyrodiil is a very different kind of PvP environment from that which you might be used to even if you are a seasoned MMO player. There are only two fantasy MMORPG games which have had anything similar to it: Guild Wars 2 and Dark Age of Camelot. Players familiar with these games, even other styles of massive RvR PvP such as Planetside will probably have an upper hand in essential tactics and are most likely to be aware of effective means of communication. However, it is worth noting that Cyrodiil is on a grander scale than anything like it in an MMORPG before. The world is larger, the potential number of players is larger, and the potential tactics are also greater. That means communication is much more essential.

Let us first talk about etiquette. Every group has a leader, sometimes referred to as Captain, Commander, or General. It should go without saying, but the person with the leader icon (by default a small crown icon) is almost always the only person you should be taking orders from. It is very important to follow this guideline. The only occasion on which you should follow the orders of someone other than the group leader is when the group leader specifically indicates otherwise. For example, group leader Kerzak might indicate as soon as you join that you are to follow the orders of Vanless the Impaler. This could be for any number of reasons. Kerzak might simply be focused on recruiting from guild chats, zone chat, and so forth and has delegated command to Vanless the Impaler for the time being. Kerzak might be giving orders over voice chat and Vanless the Impaler is relaying them through group chat. Or perhaps Kerzak is semi-afk. Whatever the reason, if Kerzak says to follow Vanless the Impaler's orders, you ought to follow Vanless the Impaler's orders until Kerzak says otherwise.

There is more to etiquette than following orders though. It is also important not to clog the lines of communication unnecessarily. Unless you know for certain you are playing with a casual group, a Cyrodiil raid party is not the place to discuss amusing anecdotes or what movie you saw this weekend. Keep voice channels and group chat channels clear for instructions unless you need clarification on an order or have an important question to ask. In voice chat, a group leader might say something like "clear comms" or "break break." This means the leader is preparing to give new orders and there is too much chatter over the voice comms, so it is time to be quiet. Such things are usually unnecessary in typed chat, but the group leader may need to get everyone's attention in typed chat as well.

In general, it is very bad form to attempt to usurp control of a group by giving out orders of your own when you are not the leader. Not only does it confuse other players as to who is in charge (usually doing more harm than good), but it can cause tempers to flare. In Cyrodiil, the enemy is the two opposing factions. Trying to foment a mutiny because you detect a lack of leadership is typically bad for your faction as a whole. If you do believe you would make a better leader and want to take charge, you should try the following::

  • Leave the group and form your own.
  • Whisper the leader and ask if he/she would like to turn over leader to you.
  • Make a simple, politely worded request for better leadership in group chat.

It is best not to burn any bridges or make enemies within your own faction (unless they turn out to be dirty skeever spies). Even if a particular player is not effective today does not mean that such a player will remain so forever. Many people learn from their mistakes over time and leaders often improve their leadership skills with practice.

Before I discuss voice chat, I want to talk a little about some important aspects of in-game typed chat. Every group will have one. If you join a Pick-Up-Group (PUG) composed of a random assortment of players, this is likely to be the primary means of communication. Sometimes the leader will provide a voice chat address to use. But it is my experience that more often than not PUGs do not use voice chat. Before even entering Cyrodiil, you ought to take a moment to set up a chat window which will only show you needed information. I recommend unchecking all types of chat for this window except the following: Group, Zone, Whisper, and your primary guild. (This type of chat window is equally useful when running in dungeons.) I might even suggest you turn off Zone, simply because it can often be flooded with nonsense or large numbers of people pinging up for groups. Make certain the text color for Group is easy for you to see and clear on your screen. Consider increasing font size if you have a tendency to miss it.

Now on to voice chat. There are many options worth considering, and I would recommend having several different clients installed. Why several? Whether you are a PUGger or part of a PvP guild, there are a variety of reasons to have multiple chat clients installed. Hosting chat clients or finding a hosting service usually costs money, especially for the more premier chat clients. Sometimes a guild will change chat clients for financial reasons, such as the person previously footing the bill falling on hard times. Other times guilds will collaborate with each other and join each others chat clients depending on who is leading the army at the time; and not all guilds prefer the same client. If you are a PUGger, then you are at the mercy of whichever chat client is being used (if at all) by the group you PUG into. Downloading the client version of these voice chat programs is almost always free and the program sizes are small so they won't take up much hard drive space. Just be careful when downloading completely free programs like Raidcall not to download the other pre-packaged software during the installation process. The following is not an exhaustive list, only a list of the best and most commonly used in ESO at this point in time based on my experience.

Teamspeak 3 is widely considered to be the gold standard for chat clients, and there are several reasons. The quality of the chat stream is high, the functionality is deep, and the UI is relatively easy to use and understand. In Teamspeak 3 you can search for server names and the servers themselves, password protect your server, channels, and sub-channels, and even set up a variety of hot-keys for whispers to individual players, channels or sub-channels. It is also fully supported by Overwolf which allows for quick access to your Teamspeak 3 server from within the game without having to Alt-Tab out. It even has phonetic pronunciation tools for player screen names. And that is only a handful of the useful features that come with Teamspeak 3. All of this functionality does come at a price. Teamspeak 3 is probably the most expensive in terms of finding a hosting service, although it does come with a convenient feature of free local hosting for up to 32 players if you decide to host it yourself.
Download Teampseak 3

Perhaps just as popular as Teamspeak 3 is Ventrilo, which claims to be the "industry standard." Ventrilo has only slightly less functionality and a less cluttered UI than Teamspeak 3, but many (myself include) believe Ventrilo has a lower quality delivery of voice chat streams. Nevertheless for those who prefer function over form and do not mind a slightly less intuitive UI, Ventrilo is an excellent alternative to Teamspeak 3. Ventrilo has been a staple of voice chat in gaming for years and has a well-established reputation, as well as being a more affordable option compared to Teamspeak 3.
Download Ventrilo

Mumble is another widely used alternative worth mentioning. It is open-source, and completely free, not a commercial product. This obviously has both advantages (namely, it's free) and disadvantages (support is not consistent and often requires self-help). The best thing about Mumble in my humble opinion is the ease of use and simple UI. You really have to be technologically illiterate to be unable to operate Mumble. It is lightweight, simple, and straightforward. Compared to Teamspeak 3 and Ventrilo, it does not offer as many tools and options, but it gets the job done and allows local hosting free of charge. One note I would like to make however is that on occasion, I have had problems running Mumble and ESO at the same time. I usually have to start ESO first then start Mumble after the ESO client is already running to get them both to work. My problem does not seem to be common to ESO users though so it may simply be a port usage issue I am unaware of on my computer.
Download Mumble

Finally, I would like to mention Raidcall. Like Mumble, Raidcall is 100% free of charge. There is not even a server hosting fee. But as always, you get what you pay for. Raidcall sound quality is sometimes absolutely atrocious, especially when multiple people are talking. It can sometimes require a lot of tweaking of settings to get it to sound decent. Furthermore, it is commercial freeware, meaning the installer will try to get you to install other types of freeware during installation, so install carefully. That said, for a free product with free hosting, you could not ask for a much better deal. And I know of quite a few guilds that use it as either their primary or backup voice chat server.
Download Raidcall

I hope you have enjoyed this discussion of communication techniques in Cyrodiil. Next week, I will discuss the dynamics of leading a party, designation of the authority, and other tools to keep your raid groups running smoothly.

Friday, May 16, 2014

TamrielCast Episode 003: The Emperor and Crafting

CLICK HERE TO DOWNLOAD EPISODE 003 FROM GOOGLE DRIVE

(NOTICE: The feed for subscriptions should be corrected now. Thank you for your patience!)

Welcome to TamrielCast, a bi-weekly podcast published every other Friday talking all about the Elder Scrolls Online (ESO). TamrielCast is dedicated to providing news on the latest happenings in ESO, strategies, builds, and guides through the massive world of Tamriel in ESO. Episode 3 is 1 hour and 24 minutes long, a good bit longer than Episode 2. Episode 2 was rather short and there was a lot of stuff to cover over the last two weeks so I felt it only fair.

In this episode of TamrielCast, I discuss the following subjects:
  • A brief overview of the official news for ESO over the last two weeks, including free five days for subscribers. Stick around for more details.
  • Details on bots and bug fixes
  • A review of some community programs such as the Battlemaster's Corner and Guild Spotlight.
  • News for Update 1.
  • Overview of future plans according to Zenimax Online (beyond Update 1).
  • More news for Craglorn.
  • What's going on in Cyrodiil.
  • Crafting Discussion: how to level, earn mats, what to save, what to sell, what to research, when to start crafting.

LINKS

Auriel's Bow (Ebonheart Pact Emperor)
News
Community Programs
Craglorn
Cyrodiil
Crafting


Please post your comments, corrections, suggestions, and requests for Episode 003 below. Thank you for listening!

To download the episode directly from Google Drive, click the link at the top of the page. To subscribe, click the "Subscribe to this podcast" chicklet at the bottom of the page. For the moment, you may wish to ignore the sidebar "Subscribe to posts [Atom]" as I am not sure it is functioning properly.

<<Episode 2: Craglorn and Vampires and Werewolves
>>Episode 4: Adventure Beyond 50

Wednesday, May 14, 2014

Cyrodiil Strategy, Part 2: The Things You Never Bothered To Learn

If you read my first blog on Cyrodiil Strategy last week, then I hope those of you new to ESO PvP have begun to curb yourself of the dreaded "zerg mentality" and are ready to move on to something more challenging. Today, I will discuss the things you missed in the tutorial (it's okay, we all know you skipped it and we've forgiven you for it). I was going to discuss a few more things, but I decided to put them off to another day since this post is fairly substantial.

When you first step into Cyrodiil you are faced with a huge map much large than any other zone you've seen before, with lots of symbols, colors and lines. And you probably can't make head or tail of it at first, except to say that you are probably pretty sure the little blue arrow represents your character's location in this vast land. You are then greeted by the war masters of your alliance and directed to participate in some exercises (tutorial quests) to familiarize you with things like siege equipment, the purpose of the elder scrolls, and so on. But you probably would not be reading this if you had taken those tutorials, so I will briefly explain a few key points.

Siege weapons deserve an entire article of their own. But suffice it to say that they all have the same basic function: to launch an Area of Effect (AoE) attack at a particular target, whether that target is a keep, another siege weapon, or even a group of hostile player characters. (There is also a ram and burning oil, but I shall leave that for another discussion to keep it simple.) A siege weapon can be purchased at any starter gate, friendly keep, friendly outpost, or friendly resource area from the siege vendor for either Alliance Points or gold, but some can only be purchased with Alliance Points. Once purchased, a siege weapon can be set up by assigning it to one of your eight quick bar slots. Upon being activated, the siege weapon will require several moments for a construction animation to complete. It is important to be patient as almost any other action besides using mouse look will interrupt the animation and require you to begin again. You will know the animation is complete when you see the green arc point outward. The green arc indicates the weapon is loaded and ready to fire.

This siege weapon is ready to fire!

After firing, the arc will turn red and the weapon will reload.

This siege weapon is reloading.

When the arc returns to green, it is ready to fire again. By moving the mouse you can direct, precisely, where the projectile will go. Siege weapons eventually wear out (either by damage or slowly by use) and will require repair or replacement. To pack up a siege weapon, press the Ctrl key. To abandon a siege weapon (to defend yourself against nearby hostiles or perhaps allow an ally to use it), press the Alt key. To take control of an unoccupied siege weapon, press E. These can be rebound in the Controls menu if you like. I feel it also fair to warn you that it is quite easy to abandon a siege weapon by accident. Typing in chat, opening your map, and similar actions are likely to abandon the siege weapon. This is actually fine, as the siege weapon will continue to reload itself without a user, and certain fast-fingered individuals can take advantage of this, manning two, or even three siege weapons simultaneously, firing them in sequence. However, it can be an inconvenience if you are only trying to fire one at a time, especially if another player character unknown to you happens to grab a hold of your siege weapon after you accidentally abandoned it and start using it with impunity.

There are five basic types of alliance quests you can undertake. The first is a simple scouting mission of enemy territory. While it might sound dangerous, as long as you stay off the main roads and sneak around NPCs, these are generally the safest. However they do not reward as much as the other quests. Nevertheless they are easy to do, especially if you have a swift horse. And I highly recommend doing one or two just to get a lay of the land. The next quest is a daily quest (i.e. it can only be completed once per day) which is simply a directive to kill 20 players. This might sound laborious for a new player until I tell you that as long as the kills are made by you OR someone in your group, they count towards fulfilling this quota. Thus, in a large raid party you can easily complete this quest quite quickly and if you PvP regularly you may want to make sure to pick this one up every day, at least at the beginning. The next three types of quests all involve capture, either of a specific resource, keep or elder scroll. It's handy to keep these around, because you never know what could happen after a couple of hours in Cyrodiil. Suddenly you might find that keep that was rather far away when you first joined is now the target of a heavy assault by your alliance. The capture of an Elder Scroll is very difficult to accomplish. I shall save the details of what is necessary for a later post. Suffice it to say the risk is commensurate with the reward.

There are a few things they really don't tell you in the tutorials which I feel they should, so if you come armed with the following knowledge you will have a slight edge over the other newbie level 10s entering Cyrodiil for the first time. In order to capture a keep, resource, or outpost, you must essentially capture one (for a resource) or two flags (for a keep or outpost). Resource flags are located at the center of the resource area protected by some heavily armed NPCs with healers. Outpost and keep flags as you might expect are even more heavily protected, not only with a large number of NPCs, but also walls which you must batter down with siege weapons. In order to "capture" a flag, all hostile forces around the flag must be eliminated. Typically a group of four NPCs guards each flag, though other nearby NPCs might rush to their aid. But you also must content with enemy players if they are nearby as well.

Something else not covered is the way that other players observe sneaking (or crouching). When your character is crouching and "Hidden," that means no NPC or other hostile player character can see you! This feature is often underutilized in PvE content because it is simply not necessary. In PvE, monsters often stand in the way of tight passages which no amount of stealth can help you avoid, or your objective is to simply the kill the monster anyway. However, because Cyrodiil is so large, and each alliance is limited to the same number of players, this is often an effective way to approach hostile enemy territory undetected, as it is practically impossible to keep eyes on all areas of the map. Even skills which enhance perception of hidden enemies, such as Mage Light, are generally limited to close range. As in PvE, sneaking around does not guarantee you can not be seen. Even characters without special skills will see you if you pass close enough so exercise caution.

That's it for the things you missed (or things that weren't covered) in the tutorial. Next week I will focus on the importance and means of communication, both within groups, and with other groups in your alliance.

<<Cyrodiil Strategy, Part 1: The Zerg Mentality

Wednesday, May 7, 2014

Cyrodiil Strategy, Part 1: The Zerg Mentality

Today, I begin Part 1 of Cyrodiil Strategy, a weekly blog post on strategies and tactics for use in Cyrodiil which will appear every Wednesday

I've been involved in Cyrodiil since day -5 (for those of you who are not aware, those who pre-ordered the game were given 3-5 days of extra play time before the official launch). As soon as I hit level 10 I dove into Cyrodiil, because I have become a big fan of PvP over the years and playing a strategic game like the faction vs. faction PvP in ESO sounded like it would be right up my alley. Ever since, I have been playing in Cyrodiil on almost a daily basis, even while I continue to level my character. Yet even at an early stage, I could tell there was a potential pitfall in this PvP game. This is what I refer to as the "zerg mentality."

Most PC gamers are probably aware of the origins of the word "zerg," but I will explain briefly. In Starcraft, the hit RTS game produced by Blizzard, one of the playable factions was called the Zerg. They generally fought by overwhelming their opponents with vast numbers of weak units. It was a very popular, but sometimes risky strategy to pour a large number of weak units into your opponent's base early in the game and wipe them out for a quick win as opposed to a long protracted battle.

Unfortunately, unlike the skilled Starcraft player who carefully plans and practices an excellent zerg rush, a disorganized alliance in ESO has no overlord to command and direct it. The players within the alliances tend to see large numbers as an advantage, after all, it's one of the most common schools of thought that strength in numbers wins wars. That's how the Soviets beat the Nazis after all, right? Sacrificing millions of their own to defeat a military that was far superior in technology and organization? Your average given player tends to think this way. They want to dive right into the fight, especially many of the newer players, and so they follow the largest number of players, likely thinking that strength lies in numbers. While superiority in numbers can sometimes make a difference, the truth is that a small disciplined team with a clearly defined chain of command will have far greater success in Cyrodiil, even when outnumbered. Because the truth is, when it is peak hours and the campaign server is full (which is indicated by the lock icon), each faction has exactly the same number of soldiers on the battlefield. Thus the idea of strength in numbers is a fallacy unless the enemy has intentionally spread themselves out.

It isn't always easy to follow orders, especially if you are used to playing previous Elder Scrolls titles. In the single-player TES games, your character is always the Chosen One, or some other type of cliched archetypal hero. That's all well and good, and if you want to play such a character, I recommend you stick with the PvE quests. There are around a thousand quests in this game, hundreds of books and lorebooks for you to read, lots of crafting skills for you to train, and so on. It's more than enough to occupy that typical player for hundreds of hours if they care to explore everything like they would in any other Elder Scrolls game. And these PvE quests all essentially focus on your character alone being the only one who can save the day. But Cyrodiil is not like that. Cyrodiil is designed to be a cooperative PvP campaign where guilds and small groups of players form alliances, work together, and use chat channels to communicate efficiently.

Now obviously, it would be incorrect of me to say there is a "right" or "wrong" way to play the game. But if you are interested in earning lots of alliance points to buy PvP gear, capturing keeps, resources, outposts, and elder scrolls for your faction to benefit from everywhere (you did know that you get to use any PvP buffs currently in effect in your faction's home campaign for PvE content too right?), then you will want to play in Cyrodiil strategically. In this series of blog posts, I am going to discuss some of the strategies I have learned from playing with some of the best players and guilds in the Auriel's Bow campaign, as well as reading up on strategies posted by others and strategies used by my guild. Of course I'm not going to give everything away. I don't want the milk-drinkers in the Aldemeri Dominion or the skeevers of the Daggerfall Covenant stealing our tricks, especially considering that these two nefarious alliances have conspired against the Ebonheart Pact with prejudice on Auriel's Bow lately. But I do want to encourage players to think strategically in general to make Cyrodiil a more challenging and interesting experience for everyone.

In my post next week, I will cover some basic strategies, including some things you probably never learned about Cyrodiil if you decided to skip over all the tutorials and jump right into the fray. I will also discuss basic etiquette of participating in raid parties and how and where to download some of the most popular voice chat software so that you can communicate more effectively.

>>Cyrodiil Strategy Part 2: The Things You Never Bothered To Learn

Friday, April 25, 2014

Episode 002 of TamrielCast: Craglorn and Vampires and Werewolves

CLICK HERE TO DOWNLOAD EPISODE 002 FROM GOOGLE DRIVE

(NOTICE: The feed for subscriptions should be corrected now. Thank you for your patience!)

Welcome to TamrielCast, a bi-weekly podcast published every other Friday talking all about the Elder Scrolls Online (ESO). TamrielCast is dedicated to providing news on the latest happenings in ESO, strategies, builds, and guides through the massive world of Tamriel in ESO. Episode 2 is just about 47 minutes long.

In the second episode of TamrielCast, I discuss the following subjects:
  • The latest official news about the upcoming Adventure Zone: Craglorn, an area in development for Veteran level players.
  • Information on Craglorn's 4-man dungeons.
  • An overview of the information about the brand new 12-man Trials, their rules about resurrections, timers, leaderboards, and other features.
  • The plot of Craglorn, the astral signs, and the enigmatic Celestials.
  • How to become a vampire and a werewolf.
  • The basic mechanics of vampires and werewolves and which builds they work best with.
  • Some of the new Add-Ons and guides I have discovered since the last episode.
Sources and links from the episode:
Please post your comments, corrections, suggestions, and requests for Episode 003 below. Thank you for listening!

To download the episode directly from Google Drive, click the link at the top of the page. To subscribe, click the "Subscribe to this podcast" icon at the bottom of the page. For the moment, you may wish to ignore the sidebar "Subscribe to posts [Atom]" as I am not sure it is functioning properly.

<<Episode 1: Introductions, Factions, and PvP
>>Episode 3: The Emperor and Crafting

Friday, April 11, 2014

Episode 001 of TamrielCast: Introductions, Factions, and PvP

CLICK HERE TO DOWNLOAD EPISODE 001

Welcome to TamrielCast, a bi-weekly podcast published every other Friday talking all about the Elder Scrolls Online (ESO). TamrielCast is dedicated to providing news on the latest happenings in ESO, strategies, builds, and guides through the massive world of Tamriel in ESO. The first episode clocks in at just under an hour.

In this very first podcast of TamrielCast, I discuss the following subjects:
  • An introduction, who I am, and what I intend to accomplish with this podcast.
  • A brief overview of of ESO for those who are not familiar with the game.
  • Layout of the various purchasing and subscription options, what they mean, and what they offer.
  • Some information on what you can expect when first logging in to the game for the first time.
  • Information about the different factions and their associated races.
  • Details about character generation and some recommended race/class combinations.
  • Skyshards, how they work, and how to find them quickly.
  • Some useful sites for Add-Ons and how to use Add-Ons to get the most out of your ESO experience.
  • An explanation of how PvP works, the benefits of participating in Cyrodiil, as well as a few PvP strategies.
A few corrections:
  • Where I said the ESO launch pales in comparison to EQ2 and WoW launches, I meant to say the EQ2 and WoW launches pale in comparison to the quality of the ESO launch in terms of bugs and early response to those bugs.
  • While discussing Argonians, I said Restoration was unique to the Templar class. I was mistaken. I was thinking of the Restoring Light skill tree. Argonian Restoration skill bonuses apply to Restoration Staves, so Argonians need not be a Templar to gain this benefit.
Please post your comments, corrections, suggestions, and requests for Episode 002 below. This is my first podcast, so please be gentle and try to be constructive. Thank you for listening!

To download the episode directly from Google Drive, click the link at the top of the page. To subscribe, click the "Subscribe to this podcast" icon at the bottom of the page. For the moment, you may wish to ignore the sidebar "Subscribe to posts [Atom]" as I am not sure it is functioning properly.

>>Episode 2: Craglorn and Vampires and Werewolves